
Orbital
**BEST PLAYED IN FULL SCREEN**
Created for the GameDev.tv GameJam 2025. The theme for this GameJam was 'tiny world' so I decided to take a tiny world and let you make it bigger.
Controls:
Press S to move close to the Sun
Press W to move farther from the Sun
Press A to increase speed clockwise
Press D to increase speed counter clockwise
Press Shift to BOOST your speed
Mouse Wheel to Zoom in or out
Hurry! There's only so much time left before the solar system cools!
I focused on learning more about using Unity Events to handle logic occurring in multiple places and it was very helpful. I also wanted to try learning more about 'feel' in a game and tried putting some polish in the camera. The thing I was most focused on during the making of this game was JUICE. I wanted to see how much juice and crunch I could add after seeing the 'FEEL' Asset for sale in the Asset Store.Finally, I wanted to focus on scoping out and completing a project as a solo developer in the short time frame provided.
This is a Minimal Viable Product and there is lots of room for improvement and feature adds. This is just as much as I could get in a demo in time for this GameJam.
Enjoi and thanks for playing!
Maker: Tylenardo - 5/25/25
Special Thanks to Your Mom!
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Post GameJam update:
Posted an updated version with a few tweaks or fixes that I didn't have time to implement within the GameJam time frame.
- Hitting planets and the sun now damage the orbiter, causing it to shrink and reduce your score.
- Meeting score thresholds and impacting planets can cause them to spawn moons!
- Fixed Tutorial Fonts so control mapping was less confusing.
- Fixed camera to keep orbiter in focus
- Sun now correctly destroys objects that contact it preventing junk build up
- Added UI animation for score and timer changes
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Orbiter Asset List:
Font: Syn Nova:
https://www.fontsquirrel.com/fonts/syn-nova
Audio:
SFX:
GameAudioGDC GDC 2024
https://sonniss.com/gameaudiogdc/
Music:
"Voxel Revolution" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
"Realizer" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/by/4.0/
Skybox:
Starfield Skybox by PULSAR BYTES
https://assetstore.unity.com/packages/2d/textures-materials/sky/starfield-skybox...
Particle Effects:
Sherbb's Particle Collection by Sherbb
https://assetstore.unity.com/packages/vfx/particles/sherbb-s-particle-collection...
Development log
- Post GameJam updates4 days ago
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